It's not yet possible to write games easily, but the world generation should already be quite good.
Todo: More intuitive user interface, documentation.
Not implemented: AI planning, skill system
Implemented: Moving around, picking up objects, talking
Not implemented: battles, simple tasks like eating and sleeping, tasks for professions, hissim events, selling stuff
Implemented: children, adoption, marriage, communities, buildings, jobs, attributes, events, simple wars, artifacts, GEDCOM exporting, person states, genetic attributes
Not implemented: Templates for predefined persons, controlling the town sizes better
Implemented: simple roads, obstacles, map generation
Not implemented: lakes, rivers
Here is an example output in PostScript. Zoom in to see the building names and inhabitant information. eps
Some old screenshots can be found here. The graphics in these shots are by WorldForge project and Pegasus from Ardanoldo project. The new graphics are pretty unimpressive, but they are easier to work with.
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Last modified: Sunday, May 9, 2004